
I can't quite bring myself to loathe it, but it says a lot that I keep trying to escape it - or at least, to escape the part Wildlands expects me to play in reshaping its coked-up appropriation of Bolivia (whose government has lodged a formal complaint with France over the country's depiction in the game). It is by turns plodding and vivid, entertaining and abhorrent. It's a game about extrajudicial murder whose creators have taken the time to animate children playing hopscotch in schoolyards, a realm of soothing splendour in which you'll kick in the door of a village church to retrieve a laser sight accessory from the altar. Aside from being another Ubisoft love letter to icon-studded map screens, it reprises the fond Tom Clancy daydream that the answer to every festering international dilemma is a squad of all-American roughnecks armed with a list of names and a relaxed definition of collateral damage.


Wildlands is that familiar glossy contradiction, the "gritty" quasi-realistic open world blockbuster - a work of great craft and care that's also a work of macabre war tourism, wowing you with its geography even as it casually up-sells the bankrupt fantasy of playing global policeman.
